HD4870 with GDDR3 memory instead of GDDR5 and lower GPU clock.

Midrange OEM profi card based on GeForce 7900 GS.

Lowcost profi card based on Radeon 9600 PRO.

Radeon X300 with doubled memory size on 128bit bus sold in higher lowend segment.

Wednesday, 28 October 2015 09:52

3Dc

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Texture Compression for normal maps developed by ATi.

Monday, 26 October 2015 12:53

FXT1

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Try to replace S3 Texture Compression by opensource version from 3Dfx.

Saturday, 24 October 2015 08:43

S3TC / DXTC

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1st Texture Compression technology used on 3D graphics card.

Wednesday, 21 October 2015 12:46

Anisotropic filtering

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Enhanced Trilinear filtering solving blurred textures.

Sunday, 18 October 2015 08:43

Trilinear filtering

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Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.

Saturday, 17 October 2015 09:35

Bilinear filtering

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Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.

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