Technology corner (6)

Various articles about technologies used in graphics cards industry. Any help with missing info, new links or even sending new articles from you is welcome.

Wednesday, 28 October 2015 09:52

3Dc

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Texture Compression for normal maps developed by ATi.

Monday, 26 October 2015 12:53

FXT1

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Try to replace S3 Texture Compression by opensource version from 3Dfx.

Saturday, 24 October 2015 08:43

S3TC / DXTC

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1st Texture Compression technology used on 3D graphics card.

Wednesday, 21 October 2015 12:46

Anisotropic filtering

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Enhanced Trilinear filtering solving blurred textures.

Sunday, 18 October 2015 08:43

Trilinear filtering

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Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.

Saturday, 17 October 2015 09:35

Bilinear filtering

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Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.